![rpg maker mv 3d battle system rpg maker mv 3d battle system](https://i.ytimg.com/vi/pXpitUIpUJ4/maxresdefault.jpg)
To do this, you need to know how to program in Ruby, and even then this is something that usually takes months of programming work (depending on what exactly the battlesystem should contain). That's what Tsukihime is talking about - the steps needed to convert your description of a battle system into a program of a battle system. You do not write a custom battle system, you program a custom battle system. I am using the yanfly scripts to achieve the visual battlers and the visual enemies as well. I have also attached a doodle of how I would like to set up the UI in battle.
![rpg maker mv 3d battle system rpg maker mv 3d battle system](https://i.ytimg.com/vi/FJyUFoaItjE/maxresdefault.jpg)
There are also certain combos that are exclusive to that certain character and only they can use it. The different ingredient items consume different amounts of AP. The elements consume AP based on what level they are, each element starts at 1 and ends at 3. The Max total of AP you can gain is 18 and the player starts with 9 at the start of battle. There is also an AP system so the player doesn't use powerful attacks all the time without consequence. The Z key is to confirm your decision, X is to cancel, R is to access the combos you have learned, D is to defend and V is to escape battle. There is also a timer so the player has to think on their feet however, you can access the combos you have learned through an item or reaching a certain level.
![rpg maker mv 3d battle system rpg maker mv 3d battle system](https://i.ytimg.com/vi/hqTHj585FKA/hqdefault.jpg)
The elements and the bottle have levels which determine its strength, you have to toggle through with the right and left keys.
![rpg maker mv 3d battle system rpg maker mv 3d battle system](https://i.ytimg.com/vi/LAvVs-lJ3p0/maxresdefault.jpg)
To make the controls more streamline you toggle through your elements and ingredient items by pressing the up and down arrows. You also have to combine items by using a bottle and various ingredient items to create the main item you are going to use. Also there are secondary elements that can be made when combing the base element here a list of them: fire+water=steam fire+earth=lava earth+water=ice fire+earth+water= Ultimate element in the game. The main three elements being fire, water, and earth. The main objective of the battle system is to combine different elements together to create your attack. The main party will consist of 3 characters. I was wondering if any would know how to help me get started on my game's battle system.